These skills are defined as knowledge or capabilities that a child develops to understand, learn, transform, and apply in the world around him or her.
In education, we have the educational curriculums, which are comprised of the basic skills that a child needs to learn during each stage. This curriculum can differ depending on the teaching method utilized, the country he or she lives in, or it can even vary depending on his or her school.
Because of this, at EnderMetrics, we created an educational curriculum based on the Common Core, and, coming soon, on multiple intelligences, which will be the basis for the educational analysis of the apps. Even so, anyone will be able to personalize the curriculum basis for each need, in order to have the skills that each type of curriculum in its own app demands, since we understand that education needs to be adapted to each particular case, and the children shouldn’t be the ones that adapt to the education imposed upon them.
Once you have access, you should register you app, with each game that it has and its respective competencies.
To start to track you will need to add, in your app code, the different token codes that you will get from the platform, and in just a few minutes you will start to get the results.
For example, if in our educational curriculum you don’t see the “counting” competency, you will be able to add it and track the information for this new competency.
After finalizing pre-sale, the normal price will be 10 euros per month for the app and 10 euros a month for each 1,000 MAU.
Each one of these games will have their own skills that will have to be selected from our curriculum or added if you need to personalize your own skills.
Corona SDK is currently available and we are soon launching Unity SDK.
For more information on operation, documentation on both API and SDK is available in the developer portal.
These standards have arrived in the United States and they try to homogenize the discrepancies between the many educational curriculum that exist. Presently, companies like Google and Apple are basing their products on these standards.
For these reasons, we decided to utilize the same ones and as such be in tune with the way the current app markets works, knowing that each app is its own world and can have its own specific needs that can be guaranteed by personalizing the platform for your curriculum.
With this we have achieved a system of ability organization in accordance with the digital era to show a global vision of the educational process in the affective, psycho-motor and cognitive dimensions.
This information will be more or less precise depending on the type of API/SDK integration that has been done.
The data that will be shown in the graphics will always be statistics and you will not be able to access the information of a single user nor their personal information.
This information will be focused on the users that access your app, the sessions that they complete, the time worked on games or competencies, among others.
With all of this, you will be able to know how to improve your games to be able to optimize them so that children learn more and better.